Original Post
I would like to know how to render (or blend nicely) a road or some other details on a terrain using height map implementation.
The best exampple is those in WoW. After using tools to turn WoW into wire frame mode, you will find there is only triangles (forming squares) for terrain and no other polygons rendering the roads and so on.
Maybe there are multiple rendering of the terrain meshes, first with the low frequency basic land type and then the high frequency road? But if so, then, this seems better to render with only detail textures as the terrain is already streammed in?
The best exampple is those in WoW. After using tools to turn WoW into wire frame mode, you will find there is only triangles (forming squares) for terrain and no other polygons rendering the roads and so on.
Maybe there are multiple rendering of the terrain meshes, first with the low frequency basic land type and then the high frequency road? But if so, then, this seems better to render with only detail textures as the terrain is already streammed in?