Original Post
I've read so many tutorial, all of which show how to dymaically render to a cube map.
And another sample from the SDK uses cube map through shader, which I've no idea how to implement...The HDRFormat sample, I dont know if anyone understand the code in it.
Anyway, none of the tutorial I've read teaches how to specifically create a cube texture and then fill each slice of it one by one...
Is there any basic tutorials for beginners?
like the basic implementation of Enviornment Mapping, Shadow Map/Volume, Relief Mapping, and SSAO something like that?
And another sample from the SDK uses cube map through shader, which I've no idea how to implement...The HDRFormat sample, I dont know if anyone understand the code in it.
Anyway, none of the tutorial I've read teaches how to specifically create a cube texture and then fill each slice of it one by one...
Is there any basic tutorials for beginners?
like the basic implementation of Enviornment Mapping, Shadow Map/Volume, Relief Mapping, and SSAO something like that?