Original Post
So I've worked in and around the game industry for a little while now, and I'm looking to expand my technical knowledge and start to learn a little bit of programming. I'm fairly computer-savvy (build my own machines and basic stuff like that), but I've never programmed anything beyond very basic HTML.
I know there is no "best" way to start, but I'm looking for some advice. I've done a lot of research over the last couple of days and believe that Python would be a good way to get started. Could any experienced game programmers please give a bit of input? Does Python sound like a wise way to get started, or would I be better served with some sort of prepackaged game development software like Gamemaker or Blitzmax to get my feet wet?
Thank you, any input is appreciated!
I know there is no "best" way to start, but I'm looking for some advice. I've done a lot of research over the last couple of days and believe that Python would be a good way to get started. Could any experienced game programmers please give a bit of input? Does Python sound like a wise way to get started, or would I be better served with some sort of prepackaged game development software like Gamemaker or Blitzmax to get my feet wet?
Thank you, any input is appreciated!