Original Post
I can't get this to work. I want a pointer to a vector not a full vector. But I want to be able to retrieve the size of the vector the pointer points to. So far this produces a compile error.
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Any ideas how it can be done? It means I can save about 200kb or so of memory per instance of my main character in the animation data each instance stores. Thanks ;o)
[Edited by - adder_noir on September 7, 2010 4:28:09 AM]
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Any ideas how it can be done? It means I can save about 200kb or so of memory per instance of my main character in the animation data each instance stores. Thanks ;o)
[Edited by - adder_noir on September 7, 2010 4:28:09 AM]