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Building Planet Simulation?

Started by usb2killer 2 replies 2.3k views
Original Post
usb2killer
usb2killer
I'm trying to build planet simulation - a sphere with land, mountains and sea.
those need to be generated in realtime, and to be very detailed (LOD?).

How i need to do it? where to start?
thanks in advance.
Magmatwister
Magmatwister
Quote:
Original post by usb2killer
I'm trying to build planet simulation - a sphere with land, mountains and sea.
those need to be generated in realtime, and to be very detailed (LOD?).

How i need to do it? where to start?
thanks in advance.


Well I know of a game called Infinity which uses procedurally generated heightmaps to make semi-realistic planets. I'm not sure how hard it would be to implement, I've never delved there myself but as a starting point you might want to research height-maps.

Currently trying to make a planet renderer. After many hours of work, somehow I know It'll never be complete.
Also, If I help you, please give me an ++
EJH
EJH
Here's the demo of infinity:



Which is pretty damn amazing. Hardly any games have done seamless space-planet transition. The only ones I've heard of are:

BattleCruiser series?
Elite?

Never tried either of them though...

usb2killer
usb2killer
i guess that after what you replied i can ask my question better.

how can i program spheral terrain (height map) with dynamic LOD. (XNA 4)

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