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Help!

Started by SteelBlue Aug 22, 2001 at 9:33 AM 2 replies 550+ views
Original Post
SteelBlue
SteelBlue
I created a Win32 application and added opengl32.lib glu32.lib and glaux.lib in the Object\Library box before kernel32.lib but when i try to compile my program i get three error saying that all my gl calls and unidentified. Can you tell me what the porblem is? Tha Funkalicious one
Tha Funkalicious one
Drizzt DoUrden
Drizzt DoUrden
you included the library, but did you say:
include gl/gl.h
include gl/glu.h
include gl/glaux.h


you need to put a < in front,
and a > in back of each one.

You have to put gl/then the libname

Are you having a compiler or linking error?
------------------------------Put THAT in your smoke and pipe it
SteelBlue
SteelBlue
I did include the #include statements for , , , and

I think is Linking errors for the calls such as glCreal. Other gl calls like glShadeModel works fine.

Tha Funkalicious one
Tha Funkalicious one
SteelBlue
SteelBlue
That was suppose to be glClear. NOT glCreal!! thanx.

Tha Funkalicious one
Tha Funkalicious one

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