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[DX9, c++] Is there a good book that explains quaternians for gamedev?

Started by GhostfromTexas Oct 3, 2010 at 11:22 AM 1 replies 850+ views
Original Post
GhostfromTexas
GhostfromTexas
Hey guys. I am starting to look using quaternion to help with some rotation algorithms... Specifically I am wanting to take an object pointing in 1 direction, and rotate it to point another direction.

Are there any good popular books that have great examples and tutorials on using quaternions in DirectX? I am trying to find one I can go readily grab at a local book store in the DFW area...

Thanks!
GFT!
Corefanatic
Corefanatic
3D Math Primer for Graphics and Game Development by Fletcher Dunn and Ian Parberry

has a good chapter on Quaternions.
GhostfromTexas
GhostfromTexas
Quote:
Original post by Corefanatic
3D Math Primer for Graphics and Game Development by Fletcher Dunn and Ian Parberry

has a good chapter on Quaternions.


Yeah you are the 2nd person that's recommended that book... problem is that I have to order it... was hoping for something I could run out and grab today.. but it's looking like I might have to order it.

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