Original Post
Hey guys. I am starting to look using quaternion to help with some rotation algorithms... Specifically I am wanting to take an object pointing in 1 direction, and rotate it to point another direction.
Are there any good popular books that have great examples and tutorials on using quaternions in DirectX? I am trying to find one I can go readily grab at a local book store in the DFW area...
Thanks!
GFT!
Are there any good popular books that have great examples and tutorials on using quaternions in DirectX? I am trying to find one I can go readily grab at a local book store in the DFW area...
Thanks!
GFT!