Original Post
I always had this problem with multiplier bonus using the same resource as the multiplied base. No matter what, there is always one optimal path. Like this for example:
We have 2 unit types, soldier and officer, both cost the same. Soldier has power 1, officer increases power of all soldiers by 10%.
With such setup the choice of army compositon is trivial. First you get 10 soldiers, the 11th one will be officer, also the next 9. After that you keep the ratio of soldiers to officers constant. There is an exact one perfect ratio of soldiers to officers, no need for players for any difference in army composition.
How the model can be redone/extended so the choice is non trivial?
We have 2 unit types, soldier and officer, both cost the same. Soldier has power 1, officer increases power of all soldiers by 10%.
With such setup the choice of army compositon is trivial. First you get 10 soldiers, the 11th one will be officer, also the next 9. After that you keep the ratio of soldiers to officers constant. There is an exact one perfect ratio of soldiers to officers, no need for players for any difference in army composition.
How the model can be redone/extended so the choice is non trivial?