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Pitching a game design?

Started by Lambo442 Oct 30, 2010 at 11:38 PM 5 replies 2.1k views
Original Post
Lambo442
Lambo442
I have a great idea for a game and I'm enjoying designing it on paper. I have no technical no-how and it's the fist time I've tried making a game so at the moment I'm just writing the story and deciding on what kind of game it will be. So far it's shaping up to be pretty much an RPG. My question is - when pitching an idea for a game - what exactly should I be pitching? Just the story - or do I go into more detail about the kind of game it is i.e character skills, rewards, stats - and how the game actually plays? How much of the dialogue should I write?
PaulCesar
PaulCesar
Well, the game industry doesn't really work that way. I mean you can pitch your idea all you want but don't expect anyone to even listen, as ideas are a dime a dozen. If you have a playable demo that can be a different story.

Now, for the sake of argument, lets say you DO actually get someone to listen to the pitch. Be prepared to have a fully fleshed out design document. IE: 200 pages of everything from personality and character development, specifics on the battle system, a completed story with most/all quests, detailed setting and back history, game balance, general architecture, etc. Of course, thats a lot of work. And no one will listen, unless you have a demo at least.
jbadams
jbadams
Read the following:

From Tom Sloper's Game Design FAQs:

From Obscure.co.uk Games Industry Articles:


Both of these are written by people with professional industry experience, and all of their articles are well worth reading -- I've just picked out a couple that seem particularly relevant to you. As PaulCesar says, and these articles reiterate, the industry doesn't really work that way -- Tom Sloper's articles do however explain what you can do towards getting your ideas developed.

Hope that helps! [smile]
- Jason Astle-Adams
jbadams
jbadams
Oh, and I'll also move this topic to our Breaking into the Games Industry forum, where I think it better fits.
- Jason Astle-Adams
Tom Sloper
Tom Sloper
Quote:
Original post by jbadams
Oh, and I'll also move this topic to our Breaking into the Games Industry forum, where I think it better fits.

Not really. Pitching a game idea rarely helps an individual break in. It's more often useful in getting a young independent development company some contracts (more often on publisher-originated concepts, rather than the pitched idea). As such, it's more of a Business question than a Breaking In question.
And Lambo, it is highly recommended that you read those links, all of them.
-- Tom Sloper    --      sloperama.com
Obscure
Obscure
Quote:
Original post by Lambo442
I have a great idea for a game and I'm enjoying designing it on paper. I have no technical no-how and .....

That is nice but you are going to have to progress beyond paper before anyone will pay any attention to your design. You will need to learn how to actually make levels in an existing game engine (often described as modding) such as the Unreal engine or Neverwinter Nights. Designing isn't about having an idea, it is about being able to implement that idea within the restrictions of current game engine technology.

Quote:
My question is - when pitching an idea for a game - what exactly should I be pitching?

Who are you pitching to and for what purpose? If you want a job you will need more than a document (see above).

See also http://www.obscure.co.uk/frequently-asked-questions/selling-game-design-ideas/
Dan Marchant - Business Development Consultant
www.obscure.co.uk
Lambo442
Lambo442
thanks for the quick replies guys. I'll read those links and if I have any more questions I'll post them here :)

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