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3DS Max animation bone alignment issue

Started by bennyW Oct 31, 2010 at 8:23 PM 1 replies 1.8k views
Original Post
bennyW
bennyW
Hi all,

Simple problem here (I think). I have have a character model from a friend that is all rigged and ready to animate. However, if I rotate his thigh like he's kicking, the bottom of his foot stays parallel to the floor.

Here's a pic.

Also, if I rotate his spine, both hands continue facing forward instead of rotating with the spine:

Pic here.

What is causing this? And how do I get rid of it? I'm assuming the bones are locked or something like that?

Thanks,
Benny

edit:
I'm using 3ds Max 2008

[Edited by - bennyW on October 31, 2010 8:45:56 PM]
abstractionline
abstractionline
Inverse kinematics? There should be FK IK blend values on the control curves that you can change.
bennyW
bennyW
Thanks for the advice.

I'm not familiar with max, so I found that exporting it out as .FBX, and reimporting fixed my problem for me.

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