Original Post
Hi all,
Simple problem here (I think). I have have a character model from a friend that is all rigged and ready to animate. However, if I rotate his thigh like he's kicking, the bottom of his foot stays parallel to the floor.
Here's a pic.
Also, if I rotate his spine, both hands continue facing forward instead of rotating with the spine:
Pic here.
What is causing this? And how do I get rid of it? I'm assuming the bones are locked or something like that?
Thanks,
Benny
edit:
I'm using 3ds Max 2008
[Edited by - bennyW on October 31, 2010 8:45:56 PM]
Simple problem here (I think). I have have a character model from a friend that is all rigged and ready to animate. However, if I rotate his thigh like he's kicking, the bottom of his foot stays parallel to the floor.
Here's a pic.
Also, if I rotate his spine, both hands continue facing forward instead of rotating with the spine:
Pic here.
What is causing this? And how do I get rid of it? I'm assuming the bones are locked or something like that?
Thanks,
Benny
edit:
I'm using 3ds Max 2008
[Edited by - bennyW on October 31, 2010 8:45:56 PM]