Original Post
These days, everyone seems to be playing web games, like FarmVille or Mafia Wars. Games like Evony advertise with ridiculous images of scantily clad females beckoning you to come waste your life away trying to get to the highest level in a particular web kingdom.
Of course, most of these games rely on the addiction factor. You play, because you just HAVE to get that next level, or keep from losing your current status, or whatever.
I'm going to be involved in the development of a web-based RPG soon, and I'm sick and tired of the same old "get so many experience points to get to the next level" and "you can attack anyone within two levels of you depending on how many 'friends' they have" and so forth. Heck, most of these games don't even really involve any strategy... it's more luck than anything.
When it comes to games, I love story, exploration, and adventure. I love good characters, suspense, mystery and intrigue. I love games like I love movies, only I love that I can jump in and BE part of the experience.
Consider a modern staple of the RPG landscape: World of Warcraft. It's addicting, sure, and that's why anyone plays beyond the first few levels... mainly. There's also a real exploration and adventure dynamic, the chance to imagine yourself and your friends into actually being on a Great Quest for something or other. WoW is by no means the BEST example, but IMHO, it far outdoes the typical web game.
So my question is, what are some ways we can incorporate the more intangible elements of great games into web-based play -- casual and otherwise?
Of course, most of these games rely on the addiction factor. You play, because you just HAVE to get that next level, or keep from losing your current status, or whatever.
I'm going to be involved in the development of a web-based RPG soon, and I'm sick and tired of the same old "get so many experience points to get to the next level" and "you can attack anyone within two levels of you depending on how many 'friends' they have" and so forth. Heck, most of these games don't even really involve any strategy... it's more luck than anything.
When it comes to games, I love story, exploration, and adventure. I love good characters, suspense, mystery and intrigue. I love games like I love movies, only I love that I can jump in and BE part of the experience.
Consider a modern staple of the RPG landscape: World of Warcraft. It's addicting, sure, and that's why anyone plays beyond the first few levels... mainly. There's also a real exploration and adventure dynamic, the chance to imagine yourself and your friends into actually being on a Great Quest for something or other. WoW is by no means the BEST example, but IMHO, it far outdoes the typical web game.
So my question is, what are some ways we can incorporate the more intangible elements of great games into web-based play -- casual and otherwise?