Original Post
Hi,
I'm writing a dual-API rendering engine and have come to the point of elegantly handling the ALT-TAB issue.
I have done this successfully with DirectX, but when I try it with OpenGL I get some weird behaviour. The application continues to run, but the windows taskbar appears down the bottom of the screen in the resolution that the OpenGL app is running in over the top of the application.
I can ALT-TAB back to the app OK.
I am using a modified version of the NeHe OpenGL tutorial source.
My hunts around the web have been inconclusive, with mentions that it is driver and hardware-dependant. I am using an ATI-4870x2.
Any tips from you OpenGL gurus? :)
I'm writing a dual-API rendering engine and have come to the point of elegantly handling the ALT-TAB issue.
I have done this successfully with DirectX, but when I try it with OpenGL I get some weird behaviour. The application continues to run, but the windows taskbar appears down the bottom of the screen in the resolution that the OpenGL app is running in over the top of the application.
I can ALT-TAB back to the app OK.
I am using a modified version of the NeHe OpenGL tutorial source.
My hunts around the web have been inconclusive, with mentions that it is driver and hardware-dependant. I am using an ATI-4870x2.
Any tips from you OpenGL gurus? :)