Original Post
Team name:
none.
Project name:
Shattered Unity
Top down 2d action multiplayer game with strategy elements.
Brief description:
The player starts out at a space station with a small amount of cash. You can start with a shuttle pod, a tiny vessel with no weapons or shields. You will have access to few missions in the beginning. Once you gain experience and earn cash you will have the option to purchase better upgrades or ships. More missions and ways to make money and gain experience will be presented to the player as he/she progresses. The player will have the option to stay neutral or join a faction. Factions will start out with a small outpost and must expand their territory and collect resources in order to succeed. Factions will build their small outpost into a large base to manufacture ships and finished goods to sell.
Features:
-open ended gameplay
-multiple upgrades
-multiple ships
-faction specific upgrades / ships
-player run missions (planned)
-player run economy (planned)
-player run outposts/units (planned)
Target aim:
possibly subscription
Compensation:
possible future compensation
Technology:
PC / Java
Talent needed:
Lead programmer.
Team structure:
me: Graphics
Website:
to be updated
Contacts:
gamedev pm
Previous Work by Team:
There is little code completed. The previous programmer had a scheduling conflict and will let the new one use the code if they want.
Additional Info:
There is much more information about the game available on the bb. If you need more info contact me.
Couple of ships base models, not textured:
2ships.gif
Station sprite Im working on:
stationview.gif
Other:
conceptscreen1.gif
warpexample
ship1.gif
Feedback:
ANY
[Edited by - su1 on December 9, 2010 7:59:51 PM]
none.
Project name:
Shattered Unity
Top down 2d action multiplayer game with strategy elements.
Brief description:
The player starts out at a space station with a small amount of cash. You can start with a shuttle pod, a tiny vessel with no weapons or shields. You will have access to few missions in the beginning. Once you gain experience and earn cash you will have the option to purchase better upgrades or ships. More missions and ways to make money and gain experience will be presented to the player as he/she progresses. The player will have the option to stay neutral or join a faction. Factions will start out with a small outpost and must expand their territory and collect resources in order to succeed. Factions will build their small outpost into a large base to manufacture ships and finished goods to sell.
Features:
-open ended gameplay
-multiple upgrades
-multiple ships
-faction specific upgrades / ships
-player run missions (planned)
-player run economy (planned)
-player run outposts/units (planned)
Target aim:
possibly subscription
Compensation:
possible future compensation
Technology:
PC / Java
Talent needed:
Lead programmer.
Team structure:
me: Graphics
Website:
to be updated
Contacts:
gamedev pm
Previous Work by Team:
There is little code completed. The previous programmer had a scheduling conflict and will let the new one use the code if they want.
Additional Info:
There is much more information about the game available on the bb. If you need more info contact me.
Couple of ships base models, not textured:
2ships.gif
Station sprite Im working on:
stationview.gif
Other:
conceptscreen1.gif
warpexample
ship1.gif
Feedback:
ANY
[Edited by - su1 on December 9, 2010 7:59:51 PM]