Original Post
This is kind of a general question, but;
How do you design and implement a queue system like in WoW, where if a realm has, say, > 3000 players, you are put in a queue and the number of players that are in the queue are kept track of for you until you can play?
How do you design and implement a queue system like in WoW, where if a realm has, say, > 3000 players, you are put in a queue and the number of players that are in the queue are kept track of for you until you can play?