Original Post
Hello, I wonder how to do an effect for character attack in 3d games,
what I mean is something like effect that following character hands/foots when the character do an attack.
I suppose this is generated in runtime right? Is it using a plane (with texture and alpha map) following character hands and rendered only in attack time?
what is the effective method to do such an effect?
what I mean is something like effect that following character hands/foots when the character do an attack.
I suppose this is generated in runtime right? Is it using a plane (with texture and alpha map) following character hands and rendered only in attack time?
what is the effective method to do such an effect?