Original Post
You spend research points, the technology pops up. So far so good. But how about implementation of the new technology? What about the cost of building newly researched things, infrastructure needed, better factories high-tech enough to be able to produce this new warp generator, laying out energy lines to allow use of the new electricity invention, etc. In games it feels like it's mostly about scientists work, without any need for engineers or workers or builders. Only military units have implementation stage, since you have to build the new ones. But everything else starts working from the void...
List of things that have implementation stage in games (a short list :D):
- new units are unlocked, you have to build them from scratch
- technology unlocks "wonders" (Civilization series) which have to be built to bring the effect
Should there be an implementation stage or would it make a game too complex and confusing?
How could we make such implementation stage?
List of things that have implementation stage in games (a short list :D):
- new units are unlocked, you have to build them from scratch
- technology unlocks "wonders" (Civilization series) which have to be built to bring the effect
Should there be an implementation stage or would it make a game too complex and confusing?
How could we make such implementation stage?