Original Post
I'm trying to pass the render target to the shader for things like blur effects (as described in the book I'm reading, Shaders for Game Programmers and Artists), but I'm completely lost as to how to:
1) Get the current view into the shader.
2) Draw the output from the shader onto the screen instead of having the initial view rendered.
I feel like this is something that should be really obvious, but I've spent most of the day trying to figure it out and I'm just stumped. Any help would be greatly appreciated
1) Get the current view into the shader.
2) Draw the output from the shader onto the screen instead of having the initial view rendered.
I feel like this is something that should be really obvious, but I've spent most of the day trying to figure it out and I'm just stumped. Any help would be greatly appreciated