Original Post
Hey all,
To start off, I am a complete graphics newbie. I've been meaning to learn DirectX, and saw these two books by Frank Luna:
http://www.amazon.co...95041867&sr=8-2
http://search.barnes...10&USRI=directx
The only difference between the two seems to be the "A Shader Approach" of the second one. I'm sure there's a difference, but I'm not sure what (or maybe there's not a difference and I'm just dumb). So my question is, what exactly is the difference? I have no idea what shaders are, so I'm not sure if if the non-shader book would be better to start off, and then go to the second, or if I could just jump right in with the second.
Any suggestions on what book to get/what the differences are would be great. Thanks!
To start off, I am a complete graphics newbie. I've been meaning to learn DirectX, and saw these two books by Frank Luna:
http://www.amazon.co...95041867&sr=8-2
http://search.barnes...10&USRI=directx
The only difference between the two seems to be the "A Shader Approach" of the second one. I'm sure there's a difference, but I'm not sure what (or maybe there's not a difference and I'm just dumb). So my question is, what exactly is the difference? I have no idea what shaders are, so I'm not sure if if the non-shader book would be better to start off, and then go to the second, or if I could just jump right in with the second.
Any suggestions on what book to get/what the differences are would be great. Thanks!