Original Post
Hi,
For a while I have been using Awesomium to add a 2d HTML driven GUI to my game. I always imagined I could use flash with Awesomium too, and yes, it does render flash.
The problem is communicating with a local flash movie via Javascript. Its a security problem.
I can get the javascript to send data to the swf, but only if I add the swf path to the Global Security Settings of the Flash Player. Now, I can't really expect my end-users to perform this step. Is there a workaround to get Awesomium to play and communicate with a local swf file?
Alternatively, what other methods are there of using flash in a GUI in DirectX? Ideally, I'd embed a flash player in my game and copy the rendered output to a directX texture. Is this possible?
Thanks
For a while I have been using Awesomium to add a 2d HTML driven GUI to my game. I always imagined I could use flash with Awesomium too, and yes, it does render flash.
The problem is communicating with a local flash movie via Javascript. Its a security problem.
I can get the javascript to send data to the swf, but only if I add the swf path to the Global Security Settings of the Flash Player. Now, I can't really expect my end-users to perform this step. Is there a workaround to get Awesomium to play and communicate with a local swf file?
Alternatively, what other methods are there of using flash in a GUI in DirectX? Ideally, I'd embed a flash player in my game and copy the rendered output to a directX texture. Is this possible?
Thanks