Original Post
Hi, I am a long time programmer just starting to get into 3D from 2D games. I have made some progress in DX9 but am having trouble finding a functional XNA 4.0 Tutorial that isn't overly complicated or uses meshes instead of vertex based geometry. For instance the one from MSDN is way too complicated for someone just starting out.
All I want to do is take 1 quad with a texture and render it multiple times at other locations. Like so:

If it would work with standard lighting that would be fantastic or at lease let me manually determine the darkness like in DX9's material color.
Thanks for your help if anyone has any
EDIT: Oh and I'm working in C#
All I want to do is take 1 quad with a texture and render it multiple times at other locations. Like so:

If it would work with standard lighting that would be fantastic or at lease let me manually determine the darkness like in DX9's material color.
Thanks for your help if anyone has any
EDIT: Oh and I'm working in C#