Original Post
Project name:
Platform Hack
Brief description:
Platform Hack is a platform jumper / action rpg with some procedurally generated maps. The biggest influence is Super Metroid. I'll be using roguelike algorithms to generate maps, and the player will uncover various items to help navigate the maze (jetpack, grappling hook, double jump boots, etc). There will also be scripted boss fights and a power-up system.
Target aim:
Complete for Dream-Build-Play 2011. Release on Windows / XBox Live Indie Games Channel.
Compensation:
Credit / share of profits on XBox Indie Channel.
Technology:
XNA 4.0.
Talent needed:
Looking for 2D / Pixel Artists to draw sprites, backgrounds, objects and HUD.
Team structure:
The team is currently composed of myself and one other artist.
Website:
Currently only a technical blog: Platform Hack Blog. Will be putting together a more informational site when the game reaches beta.
Contacts:
PM me - daydalus
Previous Work by Team:
A rough game -Zombie Bash- was built using the same engine (modified from the XNA Platformer sample).
Additional Info:
I'm very excited about completing something for Dream Build Play. I think the engine has the potential to be very fun, but a good artist is essential to making a well rounded game.
Feedback:
Any feedback is encouraged - will be posting info more as the game takes shape, and hopefully looking for playtesters down the line!
Platform Hack
Brief description:
Platform Hack is a platform jumper / action rpg with some procedurally generated maps. The biggest influence is Super Metroid. I'll be using roguelike algorithms to generate maps, and the player will uncover various items to help navigate the maze (jetpack, grappling hook, double jump boots, etc). There will also be scripted boss fights and a power-up system.
Target aim:
Complete for Dream-Build-Play 2011. Release on Windows / XBox Live Indie Games Channel.
Compensation:
Credit / share of profits on XBox Indie Channel.
Technology:
XNA 4.0.
Talent needed:
Looking for 2D / Pixel Artists to draw sprites, backgrounds, objects and HUD.
Team structure:
The team is currently composed of myself and one other artist.
Website:
Currently only a technical blog: Platform Hack Blog. Will be putting together a more informational site when the game reaches beta.
Contacts:
PM me - daydalus
Previous Work by Team:
A rough game -Zombie Bash- was built using the same engine (modified from the XNA Platformer sample).
Additional Info:
I'm very excited about completing something for Dream Build Play. I think the engine has the potential to be very fun, but a good artist is essential to making a well rounded game.
Feedback:
Any feedback is encouraged - will be posting info more as the game takes shape, and hopefully looking for playtesters down the line!