Original Post
How do you append data to dynamic VBOS during rendering? I don't want to render the buffer if there are too little vertices.
glBufferDataARB(GL_ARRAY_BUFFER_ARB, m_pDynamicBuffers[m_nDynamicBufferIndex].nBufferSize, pVertices, GL_DYNAMIC_COPY);
Does GL_DYNAMIC_COPY append the data or overwrite? Or perhaps I just need to store the data, append the data, and pass it into glbufferdata again with the new data, any thoughts?
glBufferDataARB(GL_ARRAY_BUFFER_ARB, m_pDynamicBuffers[m_nDynamicBufferIndex].nBufferSize, pVertices, GL_DYNAMIC_COPY);
Does GL_DYNAMIC_COPY append the data or overwrite? Or perhaps I just need to store the data, append the data, and pass it into glbufferdata again with the new data, any thoughts?