Original Post
Hello everyone, I think this is the right place of the forums to ask about my problem, if it is not, feel free to correct me.
The problem is that I can't come up with a clear way to write dialogue with multiple choices ('answers') for the player to choose.
For example, the classic Fallouts (1 and 2) gave multiple choices in dialogue, but if you write this all literally down, it will become a huge expanding 'tree' of choices and the 'answers' of the NPC to the PC regarding those choices, it will become so chaotic and hard to follow that there would be no use of writing it down in the first place.
Does anyone have a simple technique to write these all down in a clear way, or does anyone know how the developers of for example Fallout wrote these ( if they even wrote them before the actual stage of implementing them)?
The problem is that I can't come up with a clear way to write dialogue with multiple choices ('answers') for the player to choose.
For example, the classic Fallouts (1 and 2) gave multiple choices in dialogue, but if you write this all literally down, it will become a huge expanding 'tree' of choices and the 'answers' of the NPC to the PC regarding those choices, it will become so chaotic and hard to follow that there would be no use of writing it down in the first place.
Does anyone have a simple technique to write these all down in a clear way, or does anyone know how the developers of for example Fallout wrote these ( if they even wrote them before the actual stage of implementing them)?