Original Post
This type of architecture really interests me. The idea is that you can render your objects regardless of any previous state, freeing up your drawcalls for multi-threadedness.
It is what they do for Civ V. I wonder how one would deal with a deferred renderer in this way... where the pipeline is multistage. Fundamentally it seems trivial to put all the state into an object with VBOs and such, but i cant seem to grasp what to do with a multi stage pipeline.
It is what they do for Civ V. I wonder how one would deal with a deferred renderer in this way... where the pipeline is multistage. Fundamentally it seems trivial to put all the state into an object with VBOs and such, but i cant seem to grasp what to do with a multi stage pipeline.