Original Post
Hello,
Before I updated to revision 824 (I was at 781 before) it was working and now it does not anymore, I guess it is because of the changes in as_callfunc_ppc_64.cpp which is used on PS3.
and Level is defined as :
Now this triggers a null pointer access exception each time Level is accessed.
Remi Gillig.
Before I updated to revision 824 (I was at 781 before) it was working and now it does not anymore, I guess it is because of the changes in as_callfunc_ppc_64.cpp which is used on PS3.
Level.fluidBarycenterSmooth = 0.5f;and Level is defined as :
engine->RegisterGlobalFunction("LevelType& get_Level()", asFUNCTION(Level::instance), asCALL_CDECL);Now this triggers a null pointer access exception each time Level is accessed.
Remi Gillig.