Original Post
I've noticed a lot of games using the following kind of lighting scattering effects within light shafts, both outside like below


and inside like this

The second image looks like its achived by a bloom filter, but with a directional blur. But Im wondering how the third image would be acheived?


and inside like this

The second image looks like its achived by a bloom filter, but with a directional blur. But Im wondering how the third image would be acheived?