Original Post
Hi all,
does anybody know of any tutorial/book chapter that teaches how to create a matrix based camera for a 2d game? Basically, I want to replicate those cool effects from SNES games, like zooming in/out on the player, stretching and shaking the camera and so on.
Any help is welcomed.
thanks!
does anybody know of any tutorial/book chapter that teaches how to create a matrix based camera for a 2d game? Basically, I want to replicate those cool effects from SNES games, like zooming in/out on the player, stretching and shaking the camera and so on.
Any help is welcomed.
thanks!