Original Post
Hi, I have created a heightmapped terrain using quadtrees, my quadtree is setup in a top-down approach because I will end up using the terrain system to render a planet. Each patch is 33x33 vertices and has 16 index buffers setup so that the patch can be stitched to its neighbor. The part I am stuck with is determining what LOD a neighbor patch actually is. I have done a search, there are plenty of threads patch stitching but I haven't seen any information on how they determine the neighbor patch to stich to.
