Original Post
I recently got my degree in computer science and I've been accepted in an engineering school in software applications. I have a few months of vacation during that time and I don't plan on working the whole period. My friend is a mathematician and I know an artist so I thought we'd have a take at making a game.
I've always been a fan of Tactic-style games(Such as Ogre Tactics, or FF Tactics) and my friends are also fans of these. We figured that a turn-based game would also be easier to manage code-wise. I am proficient in a plethora of languages(Not an expert or anything), which means I have lots of options for the technology being used. We wanted it to have multilayer capabilities(Creating rooms, playing online etc).
I guess my only drawback is the fact that I haven't really coded any serious game in the past. I made a battleship(Java) and an Othello board game(Js) and did it again using the QT framework.
Anyways, without dragging we have no idea what technology we want to use. We don't mind if it's either Web-based or client-based. I was thinking about Adobe Flex or Java. So what do you guys think? What should we use, ideally it would need a good user base and good documentation, ideally stable and mature.
Thanks for the input.
I've always been a fan of Tactic-style games(Such as Ogre Tactics, or FF Tactics) and my friends are also fans of these. We figured that a turn-based game would also be easier to manage code-wise. I am proficient in a plethora of languages(Not an expert or anything), which means I have lots of options for the technology being used. We wanted it to have multilayer capabilities(Creating rooms, playing online etc).
I guess my only drawback is the fact that I haven't really coded any serious game in the past. I made a battleship(Java) and an Othello board game(Js) and did it again using the QT framework.
Anyways, without dragging we have no idea what technology we want to use. We don't mind if it's either Web-based or client-based. I was thinking about Adobe Flex or Java. So what do you guys think? What should we use, ideally it would need a good user base and good documentation, ideally stable and mature.
Thanks for the input.