Original Post
Hey Everyone,
Ive got a question for Maths again X.x since I've found a nice tutorial on Vector Maths and somehow Im a bit confused about the definition of a Point and a Vector.
So a Pioint is just a location in space
A Vector has a direction and length but has no location at all.
I wonder why for example XNA/C# is using the Vector2 Struct for storing object coordinates when Vectors arent supposed to have a location?
Is it because the Vector stores the disctance between the screen Origin and the object position?
This would change my view on graphics alot
Ive got a question for Maths again X.x since I've found a nice tutorial on Vector Maths and somehow Im a bit confused about the definition of a Point and a Vector.
So a Pioint is just a location in space
A Vector has a direction and length but has no location at all.
I wonder why for example XNA/C# is using the Vector2 Struct for storing object coordinates when Vectors arent supposed to have a location?
Is it because the Vector stores the disctance between the screen Origin and the object position?
This would change my view on graphics alot