Original Post
Hey Guys, How you doin'..
What do you use for skeletal animations in your code???
I am using this way of parsing the .X file and reading all frames, then making animation sets, animations and key frames, then reading them during run-time (I use VC++ 2008 and Dx 9.0 summer 2004 build)...
There's another way using the D3DX functions, but I did not try it...The problem with skeletal animation is that sometimes some files might not be read by your program or even Mesh Viewer while they work fine using some animation library on XNA....so I want to know is there something better to use???I mean some library or anything that almost read anything and don't cause problems (like the one in XNA where you rmodel is drawn above all and can be used in Alpha blending)....the method I use is good, but I got some models animated with characterFX which run fine on XNA, while the "Dx Mesh Viewer" crashes when loading them...
Thanks, and I appreciate any suggestion but I want it to work with VC++ 2008 and Dx9 2004 build..
What do you use for skeletal animations in your code???
I am using this way of parsing the .X file and reading all frames, then making animation sets, animations and key frames, then reading them during run-time (I use VC++ 2008 and Dx 9.0 summer 2004 build)...
There's another way using the D3DX functions, but I did not try it...The problem with skeletal animation is that sometimes some files might not be read by your program or even Mesh Viewer while they work fine using some animation library on XNA....so I want to know is there something better to use???I mean some library or anything that almost read anything and don't cause problems (like the one in XNA where you rmodel is drawn above all and can be used in Alpha blending)....the method I use is good, but I got some models animated with characterFX which run fine on XNA, while the "Dx Mesh Viewer" crashes when loading them...
Thanks, and I appreciate any suggestion but I want it to work with VC++ 2008 and Dx9 2004 build..