Original Post
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[font=verdana, geneva, lucida,]Hello ,[/font]
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[font=verdana, geneva, lucida,]I am new in opengl . I am developing a 3D Mobile game for iPhone using opengl es 1.1 . I need to use multi-texturing on one of the objects but what I am getting is [/font]All texture mapped objects show up the same and all with a combination of my two different textures. I am not able to understand where I am wrong . Please help by providing the exact procedure for doing multi-texturing .... I am taking help from this link : [/font]
[font=verdana, geneva, lucida,] http://techconficio.ca/Blog/files/OpenGL_ES_multiTex_example.html [/font]
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[/font]
[font=verdana, geneva, lucida,]Please reply as soon as possible .[/font]
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[/font]
[font=verdana, geneva, lucida,]Thanks!![/font]
[font=verdana, geneva, lucida,]Hello ,[/font]
[font=verdana, geneva, lucida,]
[/font]
[font=verdana, geneva, lucida,]I am new in opengl . I am developing a 3D Mobile game for iPhone using opengl es 1.1 . I need to use multi-texturing on one of the objects but what I am getting is [/font]All texture mapped objects show up the same and all with a combination of my two different textures. I am not able to understand where I am wrong . Please help by providing the exact procedure for doing multi-texturing .... I am taking help from this link : [/font]
[font=verdana, geneva, lucida,] http://techconficio.ca/Blog/files/OpenGL_ES_multiTex_example.html [/font]
[font=verdana, geneva, lucida,]
[/font]
[font=verdana, geneva, lucida,]Please reply as soon as possible .[/font]
[font=verdana, geneva, lucida,]
[/font]
[font=verdana, geneva, lucida,]Thanks!![/font]