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iphone commercial dev options for starters

Started by akhin Apr 30, 2011 at 5:19 AM 7 replies 2.6k views
Original Post
akhin
akhin
hi all,


as I quickly searched , to be able so start writing commercial games for Appstore , the options seem


1. buying a MAC and developing with Xcode and native IOS SDK with Objective C on that
2. using an IOS supporting engine/sdk on Windows such as Unity, UDK etc...


I dont have prior MAC/XCode/Objective C experience + I know C++/C#(mentining c# for unity)
Also Unity seems a mature engine for mobile/ios games.

Generally , if you compared two , what would you say , what would you suggest for me ?

Besides what other engines or options are available for Iphone development ?


thanks in advance
Hardcharger
Hardcharger
Your expenses will be the following:

1. Buying a Mac (even with Unity/UDK, you NEED a Mac to push the game onto the App store.
2. iOS dev membership. This is $99
3. Any Engine Licenses ($400 for Unity iOS, $3000 UnityPro + iOS Pro, $99 iTorque 2D, $99 + Royalties for UDK)

If you have a good friend with a Mac, you could probably ask to use his/her Mac to upload the App to the store. That will leave you more money for other expenses and you can develop on a Windows machine.

As for learning Objective C, it's pretty easy. The documentation is fine and it's very similar to C++. Once you know one language, you know them all. It's just a matter of practice.

I hope this helps. If you have any other questions just ask.

EDIT: What I would do is use the Unity/UDK testing tools to emulate the device on your PC and create your app. This will save you having to buy a Mac until you finish the bulk of your project. You can use the "demo" to attract additional developers, investors, crowdfunding, etc.
akhin
akhin
Thanks a lot for the reply ,


Regarding engines/sdks , as I generally looked , (except UDK ) 3 of them catch the eye : unity torque & shiva

I havent yet downloaded and tried them but for the time being :

- for itorque2d , you can also have source code , 100 usd with many features a good editor and plugins/addons ( dev with torquescript )
- for unity , 400 usd with many features ( dev with c# )
- for shiva , 169 euros , for iphone/android/Windows/MAC/PC/Web , many features a good editor and plugins/addons ( dev with c++ or lua )


Currently Shiva and Itorque2d seemes the best options to me as I am targeting a 2D game

but also I am considering the option of producing a 2d shooter game with 3d assets/rendering , for this one itorque2d fails)



What would you suggest regarding engine selection ?
Hardcharger
Hardcharger
I've never really heard of Shiva or even used it, so I can't give you an honest recommendation between iTorque and Shiva; however, from experience, I've always enjoyed Torque's support over the years.

By the way, Unity is great for a 2D game with 3D assets as there is a tutorial/documentation on such.
akhin
akhin
Thanks a lot for your comments

For me a world editor and emulating on Windows are important , which one would you suggest iTorque or Unity ?
GregMichael
GregMichael
www.airplaysdk.com its good and it's free for iOS if you earn less than $100,000 per year
PREDATOR_UK
PREDATOR_UK
I'll back the Airplay suggestion up It's free and easy to use, although I never really continued work on it I heard someone created a fully fledged snooker game on it and it worked fine on the: iPod, iPhone and the iPad. Airplay Website
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bjz
bjz
Mosync is another option if you want cross platform support. Also it enables you to develop using your current c\c++ skills.

Mosync.com
pd_kothay
pd_kothay
i am a noob in both programming and iphone dev. but had a look at airplay SDK.......it looked cool......now downloading the airplay sdk

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