Original Post
Team name:
No name as of yet
Project name:
Initial project: Steel Wings: The Canyon Runners
Brief description:
I’m an IT professional (12 years), hobbyist musician and avid gamer. My career objective is to find (or create) a position that marries these three elements into one glorious dream-job. One of my strategies to help me work towards this goal is to develop a series of casual games (web and/or mobile) on the side to gain experience, exposure and help to build a portfolio. I’d like to build a strong but small (2-4 people) team to help make this happen.
Our initial project is entitled Steel Wings: The Canyon Runners and is a combination of racer and shoot ‘em up. It’s Java-based and leverages LWJGL. The GDD is available on request. Depending on the success of the release I would want to explore the possibility of porting to other platforms as well as localization to other languages.
Beyond that, I do have some ideas in the hopper but I would be looking to collaboratively storyboard and prototype designs with others on an on-going basis. Ideas that are deemed strong enough would be developed in full for a single platform, and then again, potentially ported and/or localized.
Target aim:
Short term (3 months):
No name as of yet
Project name:
Initial project: Steel Wings: The Canyon Runners
Brief description:
I’m an IT professional (12 years), hobbyist musician and avid gamer. My career objective is to find (or create) a position that marries these three elements into one glorious dream-job. One of my strategies to help me work towards this goal is to develop a series of casual games (web and/or mobile) on the side to gain experience, exposure and help to build a portfolio. I’d like to build a strong but small (2-4 people) team to help make this happen.
Our initial project is entitled Steel Wings: The Canyon Runners and is a combination of racer and shoot ‘em up. It’s Java-based and leverages LWJGL. The GDD is available on request. Depending on the success of the release I would want to explore the possibility of porting to other platforms as well as localization to other languages.
Beyond that, I do have some ideas in the hopper but I would be looking to collaboratively storyboard and prototype designs with others on an on-going basis. Ideas that are deemed strong enough would be developed in full for a single platform, and then again, potentially ported and/or localized.
Target aim:
Short term (3 months):
- Completion of initial game (Canyon Runners)
- Potential porting to other platforms, localization
Medium term (6 months):
- Story-boarding/prototyping of potential casual game designs
- Development of best idea for web or mobile
- Release as shareware/nag-ware with a “full” version available for purchase
Long-term (12+ months):
- Potential porting to other platforms, localization
- Potential formalization of a company depending on financial success of above
Compensation:
I am looking for motivated and passionate individuals who are in a similar situation as myself. There is certainly money to be made but the this would be medium to long term, per the above.
Note that I would like to explore the possibility of government grants to help cover some initial costs as necessary, but this would be a “nice to have” and not something I would count on.
Technology:
We will be focusing on technologies that are naturally cross-platform, such as Java, OpenGL and ActionScript/AIR. As mentioned, our initial project is Java-based.
Talent needed:
- Designer: I have found a designer/artist with whom I'm now working with on a specific concept. His involvement beyond this project is unclear so the position is still effectively open.
- Programmer(s): Java, LWJGL, OpenGL. Mobile experience a plus
- 2D artist
- 3D artist: I would like to have a 3D artist on “stand-by” as there is the potential for “light” 3D on some of these platforms
Team structure:
- Me: I have a wide range of experience in IT (programming, process/SDLC, best practices, etc.) so I’ll bring to the table whatever is relevant and needed. Music and audio production is my “passion” so I would want to be involved in all aspects of this. Samples of my musical works can be found on my website http://snugsound.com or SoundCloud: http://soundcloud.com/snugsound
- Designer/artist: http://jonathanx.com/ As stated above, may only be on board for one project
Website:
There is no website for this initiative as of yet.
Contacts:
E-mail snug at snugsound dot com
Previous Work by Team:
Does not apply as we are a new team. See above for samples of individual members work.
Additional Info:
Serious inquiries only. If you don’t have at least a few years of hobbyist game dev experience under your belt you’d best to look elsewhere. Ideally you would have some relevant professional experience in a related field as well (i.e. IT, graphic design, etc.). The most important thing here is solid team cohesion though, so I’m willing to overlook some things if there’s a “spark” or chemistry.
Expect to put in “part time” hours initially (10-15 hours a week). If you have a day job, having a bit of vacation time accumulated won’t hurt either
Feedback:
Any and all. Bring it on.