Original Post
I am trying to upgrade the graphics engine using the source for a small game made around 2003. It uses OpenGL 1.1 I believe. I am not an expert at programming in C++ by any means, but with good advice and a place to start I think I can pull it off. I know I will need to use shaders but honestly that is the only thing I know about this project. I want to add parallax occlusion mapping if possible. Any advice is welcomed (unless your advice is to give up!)
Thanks in advance,
DJ
Thanks in advance,
DJ