Original Post
Team name:
CNG Games
Project name:
Chronoshift
Brief description:
The game is set on a futuristic planet, similar to Earth, with Time Faults appearing across the planet’s surface, 3 factions are warring over the correct solution to the problem. Each Time Fault will be used as an Instance, or a Dungeon similar to those in other MMORPGs where parties will participate in a multitude of tasks such as defeating bosses, or defending points of interest. Players will fight anything from Dinosaurs to Medieval Knights, and experience a large variety of settings ranging from lush jungles, to marshy swamps, and even the icy arctic. Aesthetically, the game’s environment will look similar to that of the MMO “Firefall”, yet with more diversity among regions. The game will feature a small number of armor sets with tons of armor expansions such as Helmet Visors, Ammo Belts, and Shoulder Pads, each adding special affects to the player (for example: + Flame Resistance, + Max HP).
The game will feature a battle system much more action-oriented than the competitors. It will flaunt a 3[sup]rd[/sup]-person soft-lock system, allowing players to switch targets quickly, yet requiring skill, as well as a skill charge-shot. The game will feature 3 “Callings” in which players will be bound to. Each calling will have 3 separate skill trees ranging from Tech, to Magic, to Melee. Each calling will be supported by Faction stat-boosts. One faction will boost stats for one of each of the 3 callings. Players may level in any skill tree within their chosen calling.
Collectively, the team is working toward an Alpha within the October time-range.
Target aim:
Free download on the PC and optional members fee for extra features, possibly branch out to PS3 and XBOX360 once the engine supports this.
Compensation:
We cannot pay at the moment, but parts of the revenue is guaranteed for people who help ‘till the release
Technology:
The engine is HeroCloud Basic, all programming and level design will be done in this.
3D Art will be done in Maya or Max
2D Art can be done in photoshop or GIMP, whatever the artist decides.
Talent needed:
3D Modeller (x3):
-Must be able to efficiently create 3D models that still look professional with a low poly count
-HeroEngine previous experience is a BIG bonus, but willingness to learn the engine is a must.
Programmer (x3):
-must have previous experience in game programming
-must be willing to learn how to code in HeroScript
2D Artist (x2):
-must be able to create 2D art for the game, either for the GUI elements, or for item/ability icons. Also a 2d could be a texture artist, who makes textures for the ground and 3d models
Animator (x2):
-must be able to create animation for the characters and the npcs that can be imported to HeroEngine
Composter (x1):
-must be able to create music that enhances the gameplay experience
Team structure:
Caleb – Story Writer
Craspy - Concept Artist
Fahmi – Animator/Modeler
Ian – Concept Artist
Joey – Server Host/Web Developer
Malik - Producer
Mario – Story Writer/Game Designer
Melcolm – Concept Artist/Modeler
Nick – Lead Programmer/Game Designer/Founder
Olle - Programmer
Stephen – Programmer
Tyler - Modeler
Website:
in the works
Contacts:
Email: [email="conqueralltime@yahoo.com"]conqueralltime@yahoo.com[/email]
Skype: gamecreator10000
If you are interested, please email me or add me on skype
Previous Work by Team:
Me-I have made prototypes of the game with 2 previous engines, they were 2D engines and we decided we wanted it to be 3D. Also a game soon to be released to IOS, we will notify when it is out so ya’ll can see what we can do!
Other memebers of our team have previously worked on a game called Farland Online
Additional Info:
[attachment=2249:The portals clearing night&circle.jpg]
[attachment=2250:The portals clearing open door.jpg]
[attachment=3265:3.jpg]
[attachment=3266:4.jpg]
[attachment=3267:Brotherhood%20City%20entrance.jpg]
[attachment=3268:Brotherhood_Concept01.png]
[attachment=3269:BrotherhoodThumbnails.png]
And also for you people who say these kind of things, this project WILL be completed, I’ve wanted to do this since I was a little kid and have worked at it for years. I know how to program, this is not my first game, I know the steps I have to take, we will not fail!
Feedback:
ENCOURAGING ANY
CNG Games
Project name:
Chronoshift
Brief description:
The game is set on a futuristic planet, similar to Earth, with Time Faults appearing across the planet’s surface, 3 factions are warring over the correct solution to the problem. Each Time Fault will be used as an Instance, or a Dungeon similar to those in other MMORPGs where parties will participate in a multitude of tasks such as defeating bosses, or defending points of interest. Players will fight anything from Dinosaurs to Medieval Knights, and experience a large variety of settings ranging from lush jungles, to marshy swamps, and even the icy arctic. Aesthetically, the game’s environment will look similar to that of the MMO “Firefall”, yet with more diversity among regions. The game will feature a small number of armor sets with tons of armor expansions such as Helmet Visors, Ammo Belts, and Shoulder Pads, each adding special affects to the player (for example: + Flame Resistance, + Max HP).
The game will feature a battle system much more action-oriented than the competitors. It will flaunt a 3[sup]rd[/sup]-person soft-lock system, allowing players to switch targets quickly, yet requiring skill, as well as a skill charge-shot. The game will feature 3 “Callings” in which players will be bound to. Each calling will have 3 separate skill trees ranging from Tech, to Magic, to Melee. Each calling will be supported by Faction stat-boosts. One faction will boost stats for one of each of the 3 callings. Players may level in any skill tree within their chosen calling.
Collectively, the team is working toward an Alpha within the October time-range.
Target aim:
Free download on the PC and optional members fee for extra features, possibly branch out to PS3 and XBOX360 once the engine supports this.
Compensation:
We cannot pay at the moment, but parts of the revenue is guaranteed for people who help ‘till the release
Technology:
The engine is HeroCloud Basic, all programming and level design will be done in this.
3D Art will be done in Maya or Max
2D Art can be done in photoshop or GIMP, whatever the artist decides.
Talent needed:
3D Modeller (x3):
-Must be able to efficiently create 3D models that still look professional with a low poly count
-HeroEngine previous experience is a BIG bonus, but willingness to learn the engine is a must.
Programmer (x3):
-must have previous experience in game programming
-must be willing to learn how to code in HeroScript
2D Artist (x2):
-must be able to create 2D art for the game, either for the GUI elements, or for item/ability icons. Also a 2d could be a texture artist, who makes textures for the ground and 3d models
Animator (x2):
-must be able to create animation for the characters and the npcs that can be imported to HeroEngine
Composter (x1):
-must be able to create music that enhances the gameplay experience
Team structure:
Caleb – Story Writer
Craspy - Concept Artist
Fahmi – Animator/Modeler
Ian – Concept Artist
Joey – Server Host/Web Developer
Malik - Producer
Mario – Story Writer/Game Designer
Melcolm – Concept Artist/Modeler
Nick – Lead Programmer/Game Designer/Founder
Olle - Programmer
Stephen – Programmer
Tyler - Modeler
Website:
in the works
Contacts:
Email: [email="conqueralltime@yahoo.com"]conqueralltime@yahoo.com[/email]
Skype: gamecreator10000
If you are interested, please email me or add me on skype
Previous Work by Team:
Me-I have made prototypes of the game with 2 previous engines, they were 2D engines and we decided we wanted it to be 3D. Also a game soon to be released to IOS, we will notify when it is out so ya’ll can see what we can do!
Other memebers of our team have previously worked on a game called Farland Online
Additional Info:
[attachment=2249:The portals clearing night&circle.jpg]
[attachment=2250:The portals clearing open door.jpg]
[attachment=3265:3.jpg]
[attachment=3266:4.jpg]
[attachment=3267:Brotherhood%20City%20entrance.jpg]
[attachment=3268:Brotherhood_Concept01.png]
[attachment=3269:BrotherhoodThumbnails.png]
And also for you people who say these kind of things, this project WILL be completed, I’ve wanted to do this since I was a little kid and have worked at it for years. I know how to program, this is not my first game, I know the steps I have to take, we will not fail!
Feedback:
ENCOURAGING ANY