Original Post
I'm very interested in Game Design, and have a few mini-prototypes I've made in C#/XNA. Just 2D stuff so far.
Anyway, I'm wanting to take the plunge into making a full game. I think I have a decent concept, relatively simple with lots of complexity I can add on later.
The game would play similarly to a RTS, though you'd only directly control 1 character. I'm very interested in learning/implementing AI(unit behaviour, animal flocking, etc.) and Procedural Generation(Terrain/Building locations/Unit Names/etc.)
Can anyone with UDK experience tell me if the Engine gives you enough control/freedom(or even help) for these things? C# is my only language at the moment, but I can read/understand Basic/Java/C++ to some degree, and don't mind learning the scripting language with UDK.
Thanks!
Anyway, I'm wanting to take the plunge into making a full game. I think I have a decent concept, relatively simple with lots of complexity I can add on later.
The game would play similarly to a RTS, though you'd only directly control 1 character. I'm very interested in learning/implementing AI(unit behaviour, animal flocking, etc.) and Procedural Generation(Terrain/Building locations/Unit Names/etc.)
Can anyone with UDK experience tell me if the Engine gives you enough control/freedom(or even help) for these things? C# is my only language at the moment, but I can read/understand Basic/Java/C++ to some degree, and don't mind learning the scripting language with UDK.
Thanks!