Original Post
[font="Arial"]I have been programming in XNA for just over a year now and was hoping to start a simple 3D RPG. I am part of a 3-man rookie team and we are looking for interested parties to join us. We've given some thought to the mechanics of the game, its background story though its still in the early phases and undergoing brainstorming. You can visit our forums at http://community.kabergames.com if you want to read about what we have so far.
Here are the current members of the team:
1 Programmer
1 3D Modeller/Animator
1 Concept Artist
Here is a summary of what we have so far:
1. Simple engine - heightmap terrain with multi-texturing support, particle system, deferred shading for lights with shadow support, billboard system sphere and cylindrical support, water system with reflection and refraction support
2. In the middle of creating a continuity/universe which will be the basis for characters, plots, etc for the game
3. Some concept art about the continuity/universe http://gallery.kabergames.com
4. A few 3D assets for a desert scene
Were hoping to get help with more advanced features like AI for path finding, skinned animation, and optimization. I'm afraid that we can't offer any compensation but if the game is sell-worthy, we will definitely go into profit sharing. You can contact me at ted dot deleon at kabergames dot com (sorry for this, but it helps prevent spamming).
Thanks and Regards,
Ted
Target aim:
Start with a simple 3D RPG, work really hard to finish it
Compensation:
Experience + profit sharing if we can make money off of it
Technology:
XNA 4.0
Maya
Photoshop
Talent needed:
Passion and dedication for making games - yes, it is.
Team structure:
Accepting Anyone.
So far we have:
1 Programmer
1 3D Modeller/Animator
1 Concept Artist
Contacts:
ted dot deleon at kabergames dot com
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Here are the current members of the team:
1 Programmer
1 3D Modeller/Animator
1 Concept Artist
Here is a summary of what we have so far:
1. Simple engine - heightmap terrain with multi-texturing support, particle system, deferred shading for lights with shadow support, billboard system sphere and cylindrical support, water system with reflection and refraction support
2. In the middle of creating a continuity/universe which will be the basis for characters, plots, etc for the game
3. Some concept art about the continuity/universe http://gallery.kabergames.com
4. A few 3D assets for a desert scene
Were hoping to get help with more advanced features like AI for path finding, skinned animation, and optimization. I'm afraid that we can't offer any compensation but if the game is sell-worthy, we will definitely go into profit sharing. You can contact me at ted dot deleon at kabergames dot com (sorry for this, but it helps prevent spamming).
Thanks and Regards,
Ted
Target aim:
Start with a simple 3D RPG, work really hard to finish it
Compensation:
Experience + profit sharing if we can make money off of it
Technology:
XNA 4.0
Maya
Photoshop
Talent needed:
Passion and dedication for making games - yes, it is.
Team structure:
Accepting Anyone.
So far we have:
1 Programmer
1 3D Modeller/Animator
1 Concept Artist
Contacts:
ted dot deleon at kabergames dot com
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