Original Post
I was wondering if anybody knew of any cheap light streak techniques. By light streaks I mean what http://www.daionet.gr.jp/~masa/rthdribl/ calls "glare patterns". The DirectX demo seems to blur similar to bloom, but while I can't get performance numbers, from my implementations this would be way to slow. Also, after playing Mass Effect 2 I would assume theirs is done by rendering something like particles at light positions.
I wanted something that looked as good as Unreal's technique, but more dynamic. Does anybody know any techniques? Maybe I'm asking too much. =(
I wanted something that looked as good as Unreal's technique, but more dynamic. Does anybody know any techniques? Maybe I'm asking too much. =(