Original Post
To get on the same page here, I'll start by defining these terms, maybe they have different names, or maybe you have a different definition. First things first, lets start by talking about the same thing.
Vertical growth is probably the more common in games as the primary focus for advancement. This growth increases your characters power potential as you advance. You keep doing the same bundle of tasks, but as you progress, the numbers increase, the difficulty increases and those same tasks become harder to do.
Horizontal growth is when you have more options available to you as you progress. For example, if you start a game and the only thing you can do is mine and then you gain the ability to harvest lumber, then you have grown horizontally. Numbers don't increase, difficulty doesn't increase, you just get more options to do what you want to do.
Most games employ a mixture of Vertical and Horizontal growths to players as they advance through the game. However, I find that the focus is almost always on the Vertical growth and not much of the Horizontal growth. What would happen if you swapped it the other way around, like in most sandbox games? Do you think that there's a certain pro/con for a certain system that makes one superior, or is it just a matter of taste and preferences?
What do you think about the distinction of these, which do you feel is more important? What are some nice discussion topics about this that you can think of? Discuss away, fellow game developing enthusiasts.
~Zummy.
Vertical growth is probably the more common in games as the primary focus for advancement. This growth increases your characters power potential as you advance. You keep doing the same bundle of tasks, but as you progress, the numbers increase, the difficulty increases and those same tasks become harder to do.
Horizontal growth is when you have more options available to you as you progress. For example, if you start a game and the only thing you can do is mine and then you gain the ability to harvest lumber, then you have grown horizontally. Numbers don't increase, difficulty doesn't increase, you just get more options to do what you want to do.
Most games employ a mixture of Vertical and Horizontal growths to players as they advance through the game. However, I find that the focus is almost always on the Vertical growth and not much of the Horizontal growth. What would happen if you swapped it the other way around, like in most sandbox games? Do you think that there's a certain pro/con for a certain system that makes one superior, or is it just a matter of taste and preferences?
What do you think about the distinction of these, which do you feel is more important? What are some nice discussion topics about this that you can think of? Discuss away, fellow game developing enthusiasts.
~Zummy.