Original Post
Hello @all,
i am work on some ideas for an 3d space game..at this point its about the stars background.
(its not a problem to create a starfield jpg with gimp2), more the problem is.. the background
is dynamicly created when entering the system/orbit of an planet.. but how to
handle the background in 3d..
at moment i create 6 face in FBO Textures with view angle of 90 (rendered each with same scenario,but different view angels)
and put them in a skybox
and i always still see the edges of the skybox..is there any other method i can use?
do you have a hint/link for an good page about rendering planets/athomsperic effects etc?
(at the end the planets surfaces/clouds is created dynamicly..to get a giant amount a different planets)
anybody remember StarGilder2 in the 1988
much thanks
i am work on some ideas for an 3d space game..at this point its about the stars background.
(its not a problem to create a starfield jpg with gimp2), more the problem is.. the background
is dynamicly created when entering the system/orbit of an planet.. but how to
handle the background in 3d..
at moment i create 6 face in FBO Textures with view angle of 90 (rendered each with same scenario,but different view angels)
and put them in a skybox
and i always still see the edges of the skybox..is there any other method i can use?
do you have a hint/link for an good page about rendering planets/athomsperic effects etc?
(at the end the planets surfaces/clouds is created dynamicly..to get a giant amount a different planets)
anybody remember StarGilder2 in the 1988
much thanks
