Original Post
Hi,
I am creating a simple 3D game, but I found a problem:
When I place 30 trees of ~1000 triangles (1 tree = 2 display lists (branches + trunk)), FPS are already below 50 - which is pretty bad
So, my question is:
Are display lists just a bad technique, or I am doing something wrong? Should I use VBOs instead?
Thanks for answers.
I am creating a simple 3D game, but I found a problem:
When I place 30 trees of ~1000 triangles (1 tree = 2 display lists (branches + trunk)), FPS are already below 50 - which is pretty bad
So, my question is:
Are display lists just a bad technique, or I am doing something wrong? Should I use VBOs instead?
Thanks for answers.