Skip to main content
GameDev.net gamedev.net
🔒 Locked

Decision An old school 2D or Up to date 3D?

Started by Mr-JasonReynolds Jun 16, 2011 at 12:01 AM 5 replies 1.9k views
Original Post
Mr-JasonReynolds
Mr-JasonReynolds
Hey everyone, First post here. Me and a friend have made a company called vi-mfVbdz.png
And we are having a debate on what to have our game as I say 3D and he says Old School 2D then upgrade it to 3D.
Any comments/Suggestions on this ?
Blossum
Blossum
The difference is going to be generating your art assets, so what is the point of going 2D with the intention of going 3D later?

I can understand it if you're using 2D place-holder art, like triangles to represent characters and such, but pushing toward a full blown 2D game [which is enormously time consuming for artists], only to throw it all away and later push toward a full blown 3D remake [also enormously time consuming for artists] seems pretty silly.

If you intend to just dump the 2D later, go straight to 3D.
Kian
Kian
While both 2D and 3D art are extremely time consuming, 2D takes less time and can provide nice results more easily. Specially if you go the '8 bit sprite' route. It might help you get started faster to go 2D.

If after you've actually finished the project you want to go 3D, then you can use all you learned in this first attempt towards providing an even better experience in the second.

What you definitely don't want to do is change tracks in the middle of the project. Decide on a goal, and stick to it until you see it through.
link161
link161
Well I'm more of an old schooler my self so I say 2D just because I love it so .
However, What kind of game is it? RPG? Platformer? FPS? I think really depending on what you want to make and what you want to implement should narrow it down.
jbadams
jbadams
What sort of game do you want to make?
What technology/languages are you using?
Do you have any artists working with you, and if so, what do they specialise in?

Going old-fashioned with low-res sprites is a popular style these days, and if done correctly can trigger feelings of nostalgia in older gamers -- a later update to 3d would potentially lose you that nostalgic market however, and if you're aiming to do that in the long run you may be better off simply aiming for a 3d game to begin with.

Unless there's something about your choice of technology or the talent you have available that makes one option more attractive than the other it's really down to personal preference -- my advice though would be to pick one or the other and stick with it rather than starting out one way and changing later on -- you can always do a different project in the other style if you really want to do both.

Hope that helps! smile.gif
- Jason Astle-Adams
ryancfcsas
ryancfcsas
Definitely 2D! 3D is okay, but the greatest games are in 2D. With exception of Fallout 3 and Zelda: Ocarina of Time (two favourites).

Uh oh. Just contradicted myself.....




On your little issue, go straight to 3D. There is no point in developing it in 2D then into 3D. Time consuming and you'd probably get fed up and bored with it.
[size="5"]My Twitter

[size="2"]I do not care for reputation, merely to help fellow users.
Mr-JasonReynolds
Mr-JasonReynolds
Thankyou all for your comments, It is appreciated Loads.

What me and my friend have said was if we do the "2D" version of the game, to realise if like "RuneScape" did, Rubbish one at first then change and jingle the storyline like add it on then go to the 3d one. Any time consuming doesn't really bother me, Just he complains due to "Going to college" says he will be tired a lot >_> go figure lol

Anyway thankyou all once again! And keep them coming

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.