Original Post
I am about to start adding shaders to my post processing pipeline,
Whats a good order to arrange the shaders in? something like this would be ok?
Light shaft/Godray
Lens flare
SSAO
Bloom
Vignette
DOF
HDR/Gamma correct
Tonemap
FXAA
Can some of these effects be combined into one pass?
Whats a good order to arrange the shaders in? something like this would be ok?
Light shaft/Godray
Lens flare
SSAO
Bloom
Vignette
DOF
HDR/Gamma correct
Tonemap
FXAA
Can some of these effects be combined into one pass?