Original Post
[color="#1C2837"]eam name:
[color="#1C2837"]TEAM OTO
[color="#1C2837"]Project name: "Project Paper Projectile"
[color="#1C2837"]
[color="#1C2837"]Brief description:
[color="#1C2837"]
[font="arial"]A Overall new Creative Fps game with major focus on gameplay, Content and new gametypes that will assure us our player base will have a hard time being bored.
The game is more skill based, Making sure that the main goal for a player is not leveling up. But Mastering that skill, Collecting Content and just having fun.
Our first releases of the game, will be focused on putting in all of the supporting items that are the basic nessesities of whats needed in our game, as well as a bunch of continuously added content.
We plan to release this game in smaller beta segments first allowing players to constantly be given better updates that improve the game drastically until we move onto a official release. This will allow players to play with the game as it progresses.
As you will eventually learn the actual name of our shooter, You will come to understand that this game will be adding in items that make the game even more expressive than what was thought.
There's even going to be a new and improved interactive lobby system we've have planned, This allows players to constantly play the game outside of gametypes such as deathmatch,CTF ect. Players will be able to do more than just constantly fight eachother as well give a sandbox element.
With new content comes extended life to the game, we'll always be in touch with our community.This also allows us to have a lot of feedback as well community ideas that we could add to the game. Unloading tons of content and new gametypes as muchas can, And additional content like improved interactive theater modes and abilities that support the players that make Game Films.
The game is also planned to be cheap, but to a point to where we could make this our jobs
[/font]
[color="#1C2837"]Target aim:
PC, Steam
[color="#1C2837"] (Maybe console markets in the future)
[color="#1C2837"]Compensation:
[color="#1C2837"]The beta released versions can be bought for 2.50, For those members who have bought the beta will get the finished game for free. The Final Release will be 5.00
[color="#1C2837"]As well new expansion packs every 3 months that would range from 2.00 to 4.00, Due to product size and amount.
Talent needed:
[color="#1C2837"]C++ Programmers
[color="#1C2837"]3D Animator[color="#1C2837"]
[color="#1C2837"]Team structure:
[color="#1C2837"]Andrew - Music, Senior Designer
[color="#1C2837"]Quentin - Senior Designer
Cody (me) - Lead designer, Character/Concept Artist
Contacts:
[color="#1C2837"]monkeytelevision - skype
monkeytv@live.com - email
Previous Work by Team:
Our first project.
Additional Info:
[color="#1C2837"]Character designs, What players will look like

[color="#1C2837"]TEAM OTO
[color="#1C2837"]Project name: "Project Paper Projectile"
[color="#1C2837"]
[color="#1C2837"]Brief description:
[color="#1C2837"]
[font="arial"]A Overall new Creative Fps game with major focus on gameplay, Content and new gametypes that will assure us our player base will have a hard time being bored.
The game is more skill based, Making sure that the main goal for a player is not leveling up. But Mastering that skill, Collecting Content and just having fun.
Our first releases of the game, will be focused on putting in all of the supporting items that are the basic nessesities of whats needed in our game, as well as a bunch of continuously added content.
We plan to release this game in smaller beta segments first allowing players to constantly be given better updates that improve the game drastically until we move onto a official release. This will allow players to play with the game as it progresses.
As you will eventually learn the actual name of our shooter, You will come to understand that this game will be adding in items that make the game even more expressive than what was thought.
There's even going to be a new and improved interactive lobby system we've have planned, This allows players to constantly play the game outside of gametypes such as deathmatch,CTF ect. Players will be able to do more than just constantly fight eachother as well give a sandbox element.
With new content comes extended life to the game, we'll always be in touch with our community.This also allows us to have a lot of feedback as well community ideas that we could add to the game. Unloading tons of content and new gametypes as muchas can, And additional content like improved interactive theater modes and abilities that support the players that make Game Films.
The game is also planned to be cheap, but to a point to where we could make this our jobs
[/font]
[color="#1C2837"]Target aim:
PC, Steam
[color="#1C2837"] (Maybe console markets in the future)
[color="#1C2837"]Compensation:
[color="#1C2837"]The beta released versions can be bought for 2.50, For those members who have bought the beta will get the finished game for free. The Final Release will be 5.00
[color="#1C2837"]As well new expansion packs every 3 months that would range from 2.00 to 4.00, Due to product size and amount.
Talent needed:
[color="#1C2837"]C++ Programmers
[color="#1C2837"]3D Animator[color="#1C2837"]
[color="#1C2837"]Team structure:
[color="#1C2837"]Andrew - Music, Senior Designer
[color="#1C2837"]Quentin - Senior Designer
Cody (me) - Lead designer, Character/Concept Artist
Contacts:
[color="#1C2837"]monkeytelevision - skype
monkeytv@live.com - email
Previous Work by Team:
Our first project.
Additional Info:
[color="#1C2837"]Character designs, What players will look like



