Original Post
Hello gamedev.nets!
I want to make a super cool game engine that will support like trillions of trillions of polygons, and cool lights and like billion by billion px sized textures, and stuff like that that will blow Epic and Crytek's socks off. I'm a C++ master guru and a Win API level 0x88 boss, mighty god. Now, what should I begin with: dx9 or dx10? Are there major differences? If I start with dx9, will I kill myself with the power cord, trying to get to dx10?
I want to make a super cool game engine that will support like trillions of trillions of polygons, and cool lights and like billion by billion px sized textures, and stuff like that that will blow Epic and Crytek's socks off. I'm a C++ master guru and a Win API level 0x88 boss, mighty god. Now, what should I begin with: dx9 or dx10? Are there major differences? If I start with dx9, will I kill myself with the power cord, trying to get to dx10?