Original Post
Originally I just created a cube with unshared vertices, manually applied my tex-coords and I was done. I'd create a 'crucifix' style cube map and wrap the texture around it. I'd make my box much larger scale than my surroundings whilst also transform its position to the camera position.
I'm assuming people use spheres to create their sky so that they can do faux reflections off surfaces?
What are peoples thoughts on how I should implement my skybox?
I'm assuming people use spheres to create their sky so that they can do faux reflections off surfaces?
What are peoples thoughts on how I should implement my skybox?