Original Post
I was hoping someone might know a good book or resource for me to study up on that'll teach me how to better organize my game code. I've been working on Pacman and it feels like the code is all over the place. I've resorted to using Global variables everywhere and i'm not sure if i've created the most optimal classes.
Anyone know a good book? Generally, the examples in most of these XNA books are simple games and they put all the logic into the Game1.cs file. I'm looking for a better structure than that...
Anyone know a good book? Generally, the examples in most of these XNA books are simple games and they put all the logic into the Game1.cs file. I'm looking for a better structure than that...