Original Post
I've been studying OpenGL rather heavily for the past few weeks and have finally decided to experiment with my own programs to get a better feel for the language. One question that arose is how I should go about handling animation in a program that would have many of the same models on screen at once (like an MMORPG, for example).
Would I create a new VBO for each instance of the model? Or would I just manipulate the same VBO multiple times per frame? Or should I take an entirely different approach?
Would I create a new VBO for each instance of the model? Or would I just manipulate the same VBO multiple times per frame? Or should I take an entirely different approach?