Original Post
[font=Verdana, Arial, Helvetica, sans-serif][size=2]
I am developing my application using d3dx functions. but when I deploy it to a fresh PC (which has no SDK installation) it doesn't run. And I saw an information in directx SDK that says that :
"The D3DX library included in this release is dependant on the Direct3D runtimes that shipped with this SDK. Applications linking against the version of D3DX in this release must also redistribute the runtime from this SDK."
I don't know how to redistribute the sdk runtime. I am installing redistributable files and it doesn't work. Then I am copying developer runtime dlls to application folder or system32 folder manually but it still doesn't work.
It only works when I install the SDK to the fresh PC. But I can't install the huge SDK to all my clients' computers.
I wonder how you guys are deploying your application which is using d3dx functions.
please help. Thank you.[/font]
I am developing my application using d3dx functions. but when I deploy it to a fresh PC (which has no SDK installation) it doesn't run. And I saw an information in directx SDK that says that :
"The D3DX library included in this release is dependant on the Direct3D runtimes that shipped with this SDK. Applications linking against the version of D3DX in this release must also redistribute the runtime from this SDK."
I don't know how to redistribute the sdk runtime. I am installing redistributable files and it doesn't work. Then I am copying developer runtime dlls to application folder or system32 folder manually but it still doesn't work.
It only works when I install the SDK to the fresh PC. But I can't install the huge SDK to all my clients' computers.
I wonder how you guys are deploying your application which is using d3dx functions.
please help. Thank you.[/font]